The Morph Manager edits morph groups from a hierarchical model, and you can import OBJ morphs from 3D modeling or sculpting tools. This is a simple technique that adds incredible performance enhancing animation options that can be keyed and controlled inside iClone 7. Morphs and blend shapes expand your options for animating both characters and props, while a new and long-awaited Curve Editor now allows you to fine-tune motions for dynamic and exaggerated motions.Īchieve dynamic and organic animation performance with a series of morphs added to props or skin-bone characters.
Freely control body parts with HumanIK, and use motion layer editing to quickly fine-tune characteristics of your animation.ĭynamic prop animations utilize industry-leading NVIDIA PhysX for natural rigid body dynamics and soft cloth simulations. Instantly animate any character with intuitive animation tools that record face and body animation with a unique puppeteering engine.
iClone 7’s facial architecture also meets professional face tracking specifications. The amount of facial morphs has now doubled to 60, giving you unmatched facial precision for mouth, cheek, eye, and other facial feature animation. The software update also provides vivid facial animations with audio lip-sync and puppet emotive expressions with motion key editing. iClone 7 now allows unlimited character styles with high-detail visual quality via face and body morphs, PBR dynamic materials and layers of fashion.